Izanagi |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Fool | -- | -- | -- | Resists | Wind | -- | Block |
Skill | Cost | Effect |
Zio | 4 SP | Light Electicity damage on one foe. |
Cleave | 5% HP | Light Physical damage on one foe. |
Rakukaja | 12 SP | Increase Defense for three turns for one ally. |
Rakunda | 12 SP | Decrease Defense for three turns on one foe. |
Tarukaja | 12 SP | Increase Attack for three turns on one ally. |
Pyro Jack |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Magician | -- | Absorb | Weak | -- | -- | -- | -- |
Skill | Cost | Effect |
Agilao | 8 SP | Inflict a moderate amount of Fire damage on one foe. |
Tarunda | 6 SP | Lowers one enemy's Attack for three turns. |
Marakukaja | 12 SP | Raises all allies' Defense for three turns. |
Maragion | 16 SP | Inflicts a moderate amount of Fire damage to all enemies. |
Auto-Rakukaja | Passive | Start the battle with Rakukaja cast on yourself. |
High Pixie |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Priestess | -- | -- | Weak | Block | -- | -- | -- |
Skill | Cost | Effect |
Mazio | 10 SP | Inflicts a small amount of Electricity damage to all enemies. |
Sukukaja | 12 SP | Increases an ally's Agility for three turns. |
Me Patra | 6 SP | Cures Confusion, Fear, and Rage from all allies. |
Zionga | 8 AP | Inflicts a moderate amount of Electricity damage to one enemy. |
Trafuri | 25 SP | Escape from a random encounter (guaranteed for normal battles). |
Isis |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Empress | -- | -- | Reflect | Weak | -- | -- | -- |
Skill | Cost | Effect |
Mediarahan | 30 SP | Recovers all HP to all allies; can be used in the field. |
Bufudyne | 12 SP | Inflicts a large amount of Ice damage on one enemy. |
Tetrakarn | 36 SP | Repels a single Physical attack for one ally. |
Cool Breeze | Passive | Recovers 8% HP and SP after a successful battle. |
Mabufudyne | 24 SP | Inflicts a large amount of Ice damage on all enemies. |
Salvation | 40 SP | Recovers all HP and ailments to all allies; can be used in the field. |
King Frost |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Emperor | -- | Weak | Absorb | -- | -- | -- | -- |
Skill | Cost | Effect |
Bufula | 8 SP | Inflicts a moderate amount of Ice damage on one enemy. |
Mabufu | 10 SP | Inflicts a small amount of Ice damage on all enemies. |
Ice Break | 15 SP | Nullifies an enemy's resistance to Ice for three turns. |
Rakukaja | 12 SP | Increases an ally's Defense for three turns. |
Dodge Fire | Passive | Doubles evasion against Fire attacks. |
Ice Boost | Passive | Increases Ice damage output by 25%. |
Anima Freeze | 12 SP | 30% chance of inflicting the Exhaustion ailment on all enemies. |
Kohryu |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
Hierophant | -- | -- | -- | Reflect | -- | Block | -- |
Skill | Cost | Effect |
Ziodyne | 12 SP | Inflicts a large amount of Electricty damage to one enemy. |
Mediarahan | 30 SP | Recovers all HP to all allies; can be used in the field. |
Samarecarm | 40 SP | Revives one fallen ally with full HP; can be used in the field. |
Maziodyne | 22 SP | Inflicts a large amount of Electricity damage to all enemies. |
Mind Charge | 15 SP | The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power. Self. |
Elec Amp | Passive | Electricity damage output is increased by 50%. |
Salvation | 40 | Recovers all HP and ailments to all allies; can be used in the field. |
Leanan Sidhe |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Lovers | -- | Weak | Block | -- | Resist | -- | -- |
Skill | Cost | Effect |
Mediarama | 12 SP | Recovers a moderate amount of HP to all allies; can be used in the field. |
Me Patra | 6 SP | All allies recover from Confusion, Fear, and Rage. |
Tentarafoo | 12 SP | 25% chance of inflicting the Confusion ailment on all enemies. |
Confuse Boost | Passive | Confusion-based attacks are 1.5 times more effective. |
Energy Shower | 18 SP | Recovers all allies from Exhaustion and Enervation. |
Samarecarm | 18 SP | Revives and fully restores one ally's HP. |
Divine Grace | Passive | Increases healing magic potency by 50%. |
Ara Mitama |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Chariot | Resists | -- | -- | Weak | -- | -- | -- |
Skill | Cost | Effect |
Assault Dive | 10% HP | Inflicts light physical damage on one enemy. |
Rakunda | 12 SP | Decreases the Defense of one enemy for three turns. |
Tarukaja | 12 SP | Increases the Attack of one ally for three turns. |
Sharp Student | Passive | Lowers the probability of receiving a Critical Hit. |
Blue Wall | 18 SP | Increases the Electricity resistance of one ally for three turns. |
Sraosha |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
Justice | -- | -- | -- | Absorb | -- | Reflect | Weak |
Skill | Cost | Effect |
Mahamaon | 24 SP | 40% chance of instant death from the power of Light to all enemies. |
Brave Blade | 22% HP | Inflicts a large amount of Physical damage to one enemy. |
Power Charge | 15 SP | The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self. |
Ziodyne | 12 SP | Inflicts a large amount of Electric damage to one enemy. |
Hama Boost | Passive | Light-based attacks are 1.5 times more effective. |
Megidolaon | 60 SP | Inflicts a massive amount of Almighty damage to all enemies. |
Angelic Grace | Passive | Doubles evasion for magic attacks; Light, Dark, and Almighty excluded. |
Arahabaki |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Hermit | Reflect | Weak | Weak | -- | -- | Block | Block |
Skill | Cost | Effect |
Vicious Strike | 18% HP | Inflicts a large amount of damage to all enemies. |
Auto-Maraku | Passive | Begin the battle with Marakukaja cast on the party. |
Null Fear | Passive | Blocks the Fear status. |
Alertness | Passive | Lowers chance of Enemy Advantage. |
Tetrakarn | 55 SP | Repels a single Physical attack for one ally. |
Atropos |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
Wheel of Fortune | -- | Weak | -- | -- | Block | -- | -- |
Skill | Cost | Effect |
Garudyne | 12 SP | Inflicts a large amount of Wind damage on one enemy. |
Wind Boost | Passive | Increases Wind damage output by 25%. |
Mind Charge | 15 SP | The next Fire, Ice, Electricity, Wind, or Almighty magic attack will by 2.5 times greater in power. Self. |
Magarudyne | 22 SP | Inflicts a large amount of Wind damage to all enemies. |
Evade Fire | Passive | Triples evasion against Fire attacks. |
Wind Amp | Passive | Increases Wind damage output by 50%. |
Rakshasa |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
Strength | Resist | -- | Weak | -- | -- | -- | -- |
Skill | Cost | Effect |
Kill Rush | 10% HP | Inflicts a small amount of Physical damage one to three times on an enemy. |
Brain Shake | 12% HP | Inflicts a small amount of Physical damage one to three times with a chance of Exhaustion on one enemy. |
Counter | Passive | 10% chance of reflecting physical attacks. |
Gale Slash | 12% HP | Inflicts a small amount of Physical damage on all enemies. |
Auto-Tarukaja | Passive | Begin the battle with increased Attack. |
Dodge Physical | Passive | Doubles evasion against Physical attacks. |
Power Charge | 15 SP | The next normal attack, Physical skill, or Almighty physical skill will do 2.5 times more damage. Self. |
Makami |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
Hanged Man | -- | Block | Weak | -- | -- | Weak | Block |
Skill | Cost | Effect |
Agilao | 8 SP | Inflicts a moderate amount of Fire damage on one enemy. |
Sukunda | 12 SP | Decreases an enemy's Agility for three turns. |
Auto-Sukukaja | Passive | Begin the battle with Sukukaja cast on yourself. |
Diarama | 6 SP | Recovers a moderate amount of HP to one ally; can be used on the field. |
Resist Mute | Passive | Lessens chances of succumbing to Silence attacks. |
Dodge Physical | Passive | Doubles evasion against Physical attacks. |
Mot |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
Death | -- | -- | -- | Block | Weak | | Reflect |
Skill | Cost | Effect |
Mudoon | 15 SP | 50% chance of instant death from the power of Darkness on one enemy. |
Evil Smile | 10 SP | 25% chance of inflicting Fear ailment on all enemies. |
Tentarafoo | 10 SP | 25% chance of inflicting the Confusion ailment on all enemies. |
Ghastly Wail | 28 SP | Instantly kills all enemies who are suffering from the Fear ailment. |
Mudo Boost | Passive | Mudo skills are 1.5 times more effective. |
Genbu |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
Temperance | -- | -- | Block | Weak | -- | -- | -- |
Skill | Cost | Effect |
Mabufula | 16 SP | Inflicts a moderate amount of Ice damage on all enemies. |
Marakukaja | 24 SP | Increases all allies' Defense for three turns. |
Makara Break | 18 SP | Cancels Makarakarn effect on all enemies. |
Blue Wall | 18 SP | Increases Electricity resistance for three turns on one ally. |
Evade Elec | Passive | Triples evasion against Electricity attacks. |
Beelzebub |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Devil | -- | Absorb | Block | Reflect | -- | Weak | Reflect |
Skill | Cost | Effect |
Agidyne | 12 SP | Inflects severe Fire damage on one enemy. |
Mabufudyne | 22 SP | Inflicts severe Ice damage on all enemies. |
Mind Charge | 15 SP | The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power. Self. |
Primal Force | 22% HP | Inflicts severe Physical damage on one enemy. |
Mamudoon | 34 SP | 40% chance of instant death from the power of Darkness on all enemies. |
Mudo Boost | Passive | Dark-based attacks become 50% more effective. |
Megidolaon | 60 SP | Inflicts severe Almight damage on all enemies. |
Abaddon |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Tower | -- | Block | Resist | -- | -- | Weak | Reflect |
Skill | Cost | Effect |
Old One | 12 SP | 25% chance of inflicting the Enervation status on one enemy. |
Mudoon | 15 SP | 50% chance of causing instant death by the power of Darkness on one enemy. |
Arrow Rain | 18% HP | Inflicts severe Physical damage two times on all enemies. |
Agidyne | 12 SP | Inflicts severe Fire damage on one foe. |
Saturnus |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Star | -- | Absorb | Weak | -- | Block | -- | -- |
Skill | Cost | Effect |
Agidyne | 12 SP | Inflicts a large amount of Fire damage on one enemy. |
Maragidyne | 22 SP | Inflicts a large amount of Fire damage on all enemies. |
Fire Amp | Passive | Increases Fire damage output by 50%. |
Evade Ice | Passive | Triples evasion against Ice attacks. |
Yamata no Orochi |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Moon | -- | Weak | Block | Block | Weak | -- | -- |
Skill | Cost | Effect |
Mabufula | 16 SP | Inflicts a moderate amount of Ice damage on all enemies. |
Garula | 8 SP | Inflicts a moderate amount of Wind damage to one enemy. |
Red Wall | 18 SP | Increases Fire resistant properties for three turns on one ally. |
Green Wall | 18 SP | Increases Wind resistant properties for three turns on one ally. |
Resist Enervate | Passive | Lessens instances of succumbing to Enervation attacks. |
Suparna |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The Sun | -- | -- | -- | Weak | Block | -- | -- |
Skill | Cost | Effect |
Garudyne | 12 SP | Inflicts a severe amount of Wind damage on one enemy. |
Makajam | 5 SP | 25% chance of inflicting the silence ailment on one enemy. |
Evade Ice | Passive | Triples evasion against Ice attacks. |
Wind Amp | Passive | Increases Wind damage output by 50%. |
Magarudyne | 22 SP | Inflicts a severe amount of Wind damage on all enemies. |
Lucifer |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
Judgement | Resists | -- | -- | -- | -- | Weak | Block |
Skill | Cost | Effect |
Bufudyne | 12 SP | Inflicts heavy Ice damage on one enemy. |
Brave Blade | 20% HP | Inflicts severe Physical damage on one enemy. |
Mind Charge | 15 SP | The next Fire, Ice, Electricity, Wind, or Almighty magic skill will increase 2.5 in power. Self. |
Ice Amp | Passive | Heightens Ice-based capabilites by 50%. |
Victory Cry | Passive | Fully recovers HP and SP after battle. |
Izanagi-no-Okami |
Arcana | Physical | Fire | Ice | Electricity | Wind | Light | Dark |
The World | Resist | Resist | Resist | Resist | Resist | -- | -- |
Skill | Cost | Effect |
Megidolaon | 60 SP | Inflicts severe Almighty damage on one enemy. |
Victory Cry | Passive | Recovers all HP and SP after a successful battle. |
Angelic Grace | Passive | Doubles evasion to magic attacks, excluding Light, Dark, and Almighty. |
Mind Charge | 15 SP | The next Fire, Ice, Electricity, Wind, or Almighty magic attack will do 2.5x more damage. Self. |
Agidyne | 12 SP | Inflicts large Fire damage on one enemy. |
Bufudyne | 12 SP | Inflicts large Ice damage on one enemy. |
Ziodyne | 12 SP | Inflicts large Electricity damage on one enemy. |
Garudyne | 12 SP | Inflicts large Wind damage on one enemy. |
Fire Amp | Passive | Increases Fire damage output 50%. |
Ice Amp | Passive | Increases Ice damage output 50%. |
Elec Amp | Passive | Increases Electricity damage output 50%. |
Wind Amp | Passive | Increases Wind damage output 50%. |
Myriad Truths | ALL SP | Word of power that banishes all the world's curses and falsehoods (inflicts a severe amount of Almighty damage on all enemies). |
Fan-made Persona 4-based skill list chart edited by
twilitfall and
skyla_doragono.